A tool to put engines created in Automation into Assetto Corsa.
Download the latest version from the Downloads page
A quick guide on how to use the tool can be found on the How-to page
If you encounter any issues when using the tool try the Fixing-problems page
A stand-alone program that takes data from a combination of:
- a BeamNG mod exported from Automation (the car is irrelevant – just the engine data is used at the moment)
- the simulated engine data that is generated by Automation and shown to you when you’re in the engine designer
It generates the following data:
- an N/A wheel torque-curve in the power.lut based on some assumed drivetrain losses. Currently it bases the mechanical efficiency on the drive-type of the AC though in future I plan to make it configurable.
- If a turbo is used for the engine then it will generate a turbo section and accompanying turbo controller file to match the boost@RPM values from Automation as closely as it can
- A coast torque value based on the friction values of the engine in the BeamNG mod
- The inertia of the engine; again taken from the BeamNG mod
- Fuel consumption based off the of the efficiency data of the engine.
- If the existing cars engine weight is known then it will update the car weight based on the difference between the old and new engine weights
- It updates the auto-shifter based on the RPM of the new engine and if it can find shift leds in the target AC car it will update those to the new engine RPM
- It generates a new set of UI data for the car based of the new engine